Tile yields are low except for bonus resources ("anomalies"), and like Endless Space building yields are high, so what you build matters a lot more than where you settle. The tech tree is drastically oversimplified compared with most games of this nature once you have a set number of techs in one tier you can move to the next a la Civ III, however there is no tech structuring - you can just pick and choose whatever you happen to find useful.Ĥ. The basic concept of an area over which you exert cultural control and can extract resources more widely than the immediate environs of the city is good, but handling it by arbitrarily delineating the area where you can place open-pit mines for luxuries (because this is a world where you use open pit mines to extract wine but can't use them to get at minerals) and adding a 'no one else gets to settle here' mechanic is poor, and it does end up making terrain essentially meaningless.ģ. The way the region system interacts with the over-abundant minor settlements (a nice idea that's a nod to games like Birth of the Federation from years past) actually hampers exploration, since there's not a lot of point moving much beyond your borders until you have another settler. Region boundaries are arbitrarily pre-defined and amount to a fixed set of hexes akin to an oversized city radius without (initially) a city. Region system: This was a draw in terms of its apparent novelty in the descriptions and reviews I read, but I have to agree it seems mishandled. Amplitude seem to love FB games Endless Space had a combat system that resembled Facebook card games this one is the spawn of games with names like Galaxy Storm, where you have a few generic unit types and throw them at each other in slow turn-based shootouts. Terrain effects are marginal and tactics beyond 'concentrate fire' nonexistent. However, to elaborate on the issues GAGA mentions:Ĭombat system: It's cute the first few times through, but every battle turning into a 6-turn - often indecisive - hex map battle is a grind, and there's really no justification for it. I haven't given it an in-depth look yet, but early impressions are that it overcomes a big failing of both Endless Space and Beyond Earth, in that its world has a lot of character, and it does seem to offer a little more depth than ES. I was interested in it following reviews but not interested enough to buy, but I got it for Christmas.
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